And an archaeological dig on the site:
…In reply to my question Tillinghast mumbled that this permanent glow was not electrical in any sense that I could understand… – H. P. Lovecraft, “From Beyond,” 1920.
“–she turned on the lights downstairs after I had warned her not to, and the wires picked up sympathetic vibrations.”
I would argue that the ‘permanent’ glow and the ‘sympathetic vibrations’ in the electrical wiring of the house are hooks upon which one could hang a sequel scenario: Let us suppose (for the purposes of fun) that Crawford’s machine isn’t just permanently ‘charged,’ but the entire house is in fact now a permanent tear in the fabric of reality:
- That once activated (perhaps in its improved, final state), the machine can somehow function without current, (though perhaps at a lower level of effect). Like using an electro-magnet to create a permanent magnet.
- That the wiring in the house, once accidentally tuned to the vibrations of the improved machine, could also create a ‘permanent’, low-level effect.
All this being said, and since these events take place in November of 1920 (early in the Golden Age), perhaps one could plot a return to “the ancient, lonely house set back from Benevolent Street.”
Crawford is dead, so the house could pass to his distant relation (perhaps a PC or NPC), or be taken by the city. Either could then experience strange goings-on and call for some investigation. I’d really like to give the PCs the red herring of a ‘traditional’ haunted house set-up, but then have them discover (perhaps through library use or interviewing neighbors) this is the old Tillinghast place, where the alleged hypnotism murders took place years ago, etc.
Maybe the ‘ghosts’ only appear when the lights are on? Perhaps the old wiring is being brought up to code, or the voltage has recently changed (or will change), increasing the effect?
“Parts of Boston, Massachusetts along Beacon Street and Commonwealth Avenue still used 110 volts DC in the 1960s…” –Wikipedia
Perhaps, with these electrical infrastructure changes, the ‘Tillinghast effect’ could bleed out from the house, along the power grid, and affect the entire city?
Help raise money for the Hispanic Federation’s UNIDOS Puerto Rico hurricane relief program by buying a raffle ticket from the H. P. Lovecraft Historical Society, and get a chance to win a rare Cthulhu idol:
Some of you may be familiar with the famous ‘chess-playing automaton’ known as “The Turk.” In fact, The Turk was an elaborate hoax, concealing a human chess player inside it. Of course, like anything successful and / or famous, there were imitations:
The Turk (debuted in Austria in 1770) changed hands a few times, and was eventually destroyed in a museum fire in Philadelphia 1854. Ajeeb was allegedly destroyed by in a fire at Coney Island in 1926, though at least one apparent copy of Ajeeb toured Canada in the 1930’s. Mephisto debuted in London in 1876, played games in England for several years, and was shown in Paris in 1889. “After 1889 it was dismantled and its subsequent whereabouts are unknown.”
And there is your inspiration: A long-lost ‘automaton’ re-discovered! Was it the product of a mad genius? What powers it? An entrapped demon? Alien technology? The ghost of a murdered operator? What secrets does it contain? And who is willing to kill to get it?
And a copy of what sounds like an urban legend about Ajeeb:
In one instance, a sore loser shot Ajeeb in the torso and supposedly wounded its operator. However … several others knew that the apprentice had been killed. To cover up for their still-successful ‘automaton,’ they got rid of the apprentice’s body. Due to the transient nature of the apprentice (who was known by no reputable or believable sources) the murder was never discovered. By 1898 … the operator … left, complaining of strange occurrences from inside Ajeeb where the automaton was moving on its own accord… two other operators [b]oth sometime later reported to friends and family brief incidents where Ajeeb seemed to be acting on its own. Allegedly, the last operator refused to play anything but checkers due to strange occurrences within the automaton.
“…and talked with undying leaders of the cult in the mountains of China…”
It occurred to me that this period and location might make an interesting sandbox for investigators. In retrospect, the Chinese Civil War is more complicated than one might suspect (no surprise), though I think the GM could almost make up anything they want to serve the story and likely have no player “Well, actually” them, OR be able to find some kind of supporting evidence via a web search. If it sounds fun, I say do it. Also, it gives you an excuse to relish archaic spellings like “Thibet” and “Peiping.”
Who: The factions:
- Cthulhu cultists (naturally)
- Nationalist / Republican Chinese
- Communist Chinese
- Imperial Japanese
What: Investigators are called to a mysterious monastery in the mountains of China. Perhaps an approaching army threatens a priceless collection of Buddhist scriptures? Or maybe what appears to be a humble Buddhist monastery on first glance is in reality a cover for the insidious cult of Cthulhu, pulling strings behind the scenes to make mankind “free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy.” Or perhaps there is a Great Old One sleeping underneath the (actually legit) monastery, and the monks need help to keep it sleeping. This also allows a possible connection to various Hollow Earth tropes.
When: Since the ‘deathless Chinamen’ are apparently immortal, an adventure with this setting could be staged at any time you desire; however, the ‘golden age’ of COC and the forces involved might fit best within 1926-1941. This covers the start of the Chinese Civil War to America’s entry into WWII, after which one presumes it would be more difficult (though not impossible) to casually insert a group of Westerners. Just before and even early in WWII, American servicemen were inserted into China on their own civilian passports, via commercial flights (Pan Am) from the East coast of the US, down to South America, across to West Africa, then to Egypt, then India, and finally through Burma into China (if I recall correctly).
Where: Rural China?
Kenneth Hite, Lovecraft scholar, podcast host (and sometimes guest), and RPG creator & guru is launching a Kickstarter campaign to fund
A reference & info guide & companion for most of the settings used in HPL’s fiction. This will be in the vein and in fact a companion piece to his previous work, Tour de Lovecraft: The Tales.
YOU SHOULD SUPPORT THIS ENDEAVOR, financially and with your social media publicity… The Yellow Sign commands it!